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6
Game
Project EAD
3 years ago

Project EAD is getting updates again!!! Over the next few months I'll be adding a skill system and item system.

Rafael The Exalted is still super strong




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Im still hard at work building Project EAD, here is a sneak peak at two NPCs and WIP Quick Items.

After Months of Building, Bug fixes and Play testing seeing this feels like victory.

Yes there will be bugs tomorrow and still improvements I need to make.

But tonight I rest.

Thank you everyone that's checked out EAD.

New build is otw!!

The Pieces ive been building are starting to come together.

EAD is a rougelike RPG inspired by Isekai Stories and games like ARK.

Ive been working hard on this project and would love some feedback. Any Comments and Feedback are appreciated.

@ShorelineGames ' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/DreadlineExpress

I havent posted in a while (Busy with life!!) but im back to game deving again, this session Im playing around with different Enemy sizes

@PQubeGames ' Spyder: Agent 8 is set in a retro-futuristic 1970s spy world, you play as Agent 8: the world's tiniest and most adorable robot spider superspy.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/SpyderAgent8

Thank you for 100+ Views!

In the world of EAD not everything is out to kill you.

Here's a sneak peak of a friendly face.

Cat Williams will grant you a cat related reward if you can answer his questions.

Mob Enemies have a different look than Companions so you know the difference between them and your allies.

Some little secrets I snuck into Hungry Horrors:

You can poke the princess (she hates it). You can pet the familiars (they love it). Or you can just do nothing, and she’ll get bored and start entertaining herself.

#indiegame #pixelart

Yes Ranged build needs a nerf but being String doesn't make you invincible 🤣.

In the next update I'll be adjusting Ranged stats dmg and making some changes to the way enemies take dmg