In the months since the last post when I told you guys about Project EXE, we here at BadWolfGames have quite a bit of progress on it. So far we have implemented quite a few, albeit quite unpolished, features, such as character creation, inventory, settings menu, and a very rudimentary quest system. One of the biggest changes is that Project EXE development has been moved from UE4 to Unity, as the team is more familiar with Unity and our only programmer is more experianced with C# then C++. Due to this Project EXE is going to be put on temporary haitus until our programmer can convert all the scripts into C#. In the mean while the main focus of BadWolfGames will be to work on old projects such as Endless Pong and an almost canceled project called Albion: Two Kingdoms. More info on these two projects soon.
Project EXE Update
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
I-Buki
Mio-Da!
Ibuki Mioda!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
it happens
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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