Presently the game is undergoing heavy renovations in area, story, balancing, and graphical manners, and over the past month huge leaps and bounds have been made. It’s still early in the month, and progress blazes throughout the first Chapter.
I still expect the update to take a good while before it is complete and posted to public, but the general timetable is still looking solid. Estimates suggest completion at the end of the month or halfway through the next (March), though it may be possible to complete the update at half of this month, though that is very debatable, don’t hold me to it.
I have been releasing constant updates in response to Michael Grand’s youtube let’s play of SR:MT and all of the issues and bugs he has found. The series has been terrific motivation and creative fuel for keeping this update blazing forward. A huge thanks is in order in that regard.
Here is a list of what has been accomplished thus far in the in progress update:
Main Goals Complete
Ancient Hills Fleshed Out and Expanded
Sacred Valley Finished
Bandit Miniboss implemented
Ancient Forest / Sacred Valley Transit Area
Orc Village Completed
World Scar Area Overhauled
Basic Pass at Hanaru Library
Bugs Fixed
Game Freeze in Iskar/Erideus Scene
Game Bars progression until Companion equips Armor and Weapon
No More Infinite Fish
Erideus Silvea Picture Erased by Day Night
Skywalking in Red Knight’s Realm
Negative Nancy Appears Too Soon
Gardis Conversation Bugged
In Progress Main Goals
Story & Area Polish
Introduction - Largely Complete
Segment 2 - Largely Complete
Segment 3 - In Progress
Segment 4 - Largely Complete
Segment 5 - In Progress
Post Chapter Content - Heavily In Progress
Adding New Cutscenes
Adding/Updating Battlers
A new Balancing Wave is being planned (level curve, monster difficulty, exp gain from monsters, potion drops)
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