CHANGES:
Balance changes. Slower difficulty and speed increase, Stronger enemies are now more fair. Multi enemies batches now have unique transition animations that makes player's focus on them more readable.
Fixed Anti-spam systems. They should be working more efficiently now.
Robo-Support Skill. Fixed bug with paralyzed party members bots skipping turns. Player now can CLICK on active bots they have during a turn and if they want to - remove bots early if they please.
Overhealing mechanic is more tamed and quicker to do.
Treecrawler enemy's little UNFINISHED rework.
Healing route: Heal enemy 3 times. (Normal Amount of EXP)
Fighting route: When Treecrawler is in attack mode (they becomes small) - they also become heavily vulnerable for attacks. Player need to hit Treecrawler with both party members for Treecrawler to stay in attack mode - on the next turn non-paralyzed party member is able to deal regular amounts of damage and kill the Treecrawler. (Doubled amount of Normal EXP).
This fighting route was specifically reworked for Bots Meta (players who prefer to respawn their bots fia Robo-Support skill often) - however it's not perfect. I wanted for Treecrawler to react to one hit and then target BOTH party members at once - so player could strategize more efficiently. Sadly I run out of the time, so you have to sacrifice both party members turn to attack Treecrawler - or one for Daisy if player uses Bots.
This patch was NOT playtested and technically unfinished (see change 5) so if there are any new bugs - I didn't have time to check them. I still encourage you all to play the new build and write what you think should be changed in the comments under THIS post.
I will read them someday, but development is, as we know, is putted on hold. Cya next time folks!











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