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Yume no Ketsui: Beyond the Sky
22 days ago

Prototype Puzzle Showcase
one riddle. One sealed gate.
Sidequests, character skills, all in a rough test map.


Prototype Puzzle Showcase
🧩One riddle. One sealed gate.
🔍Sidequests, character skills — all in a rough test map.

🧪 Prototype gameplay test – rough map, but full of ideas!

🧩 Three ancient statues share fragments of a single riddle.

As the player explores, they meet a worried NPC whose brother is missing inside the tower. Finding him requires using Misha’s unique skill to climb a wall.

The reward? A key that unlocks the final statue.

It reveals another part of the riddle — but things change if Lunareth is in your party. He intimidates the statue into revealing the answer!

This test shows how puzzles, sidequests, and party members can interact in small but fun ways.

The map is still unpolished, but I hope you guys enjoy the ideas!

#IndieDev #GameDev #RPG #PuzzleGame #Prototype #WorkInProgress #IndieGameDev #gamedevlog



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Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! 😆 Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

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🕒 Day, afternoon, and night! A small preview of the time system changing the environment ✨ (still need to work on night render)

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