Game
FNaF World XL
2 years ago

PTB 2 is here.


Hey.

Next Public Test Build is here. Should be less broken than before, but also still bracing for more stuff being broken.

Still saving the extensive list for the proper release, but here's an abridged change log of some new content and fixes.

-2 new gamemodes

-1 new Showtime skill

-Geist Lair autosaves location data

-Geist Lair better conveys itself as an endgame scenario

-Various fixes to NPCs

-Fixes to in-game currencies

-Numerous Battle fixes/rebalances

-Various QoL additions/fixes (mostly involving the map)



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Suppose it was about time that some of these skills got a little extra kick.

That doesn't look safe...

Good news: The files are now safe at home.

Bad news: Gonna be two days until the necessary enclosure comes in so I can access the data.

...and even more backup funds I have spent just to get back to where I was.

Pain.

Creative drive has returned for a bit.

Well I've had a VERY productive night.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So apparently CTF updated while I wasn't looking.

Can already tell this is gonna be a literal game changer.

Huh, that's different.