Hey.
Next Public Test Build is here. Should be less broken than before, but also still bracing for more stuff being broken.
Still saving the extensive list for the proper release, but here's an abridged change log of some new content and fixes.
-2 new gamemodes
-1 new Showtime skill
-Geist Lair autosaves location data
-Geist Lair better conveys itself as an endgame scenario
-Various fixes to NPCs
-Fixes to in-game currencies
-Numerous Battle fixes/rebalances
-Various QoL additions/fixes (mostly involving the map)
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