Game
FNaF World XL
3 years ago

PTB 2 is here.


Hey.

Next Public Test Build is here. Should be less broken than before, but also still bracing for more stuff being broken.

Still saving the extensive list for the proper release, but here's an abridged change log of some new content and fixes.

-2 new gamemodes

-1 new Showtime skill

-Geist Lair autosaves location data

-Geist Lair better conveys itself as an endgame scenario

-Various fixes to NPCs

-Fixes to in-game currencies

-Numerous Battle fixes/rebalances

-Various QoL additions/fixes (mostly involving the map)



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Got a (mostly stable) demo ready for the occasion!

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Suppose it's rude to come back doing polls without showing some sort of progress for it.