12 years ago

PuzzleScript Animation - Animated Tile


Here is my three frames road animation from #FunkyBird, ‘OBJECTS’ (named r, s & t for level map design):

Road1 r
green darkgreen darkgray
22222
11100
11001
10011
22222

Road2 s
green darkgreen darkgray
22222
10011
00111
01110
22222

Road3 t
green darkgreen darkgray
22222
00111
01110
11100
22222

And we need ‘temp’ tile:

temp
white

Now the ‘LEGEND’ entry:

Road = Road1 or Road2 or Road3

So, the ‘RULES’ for animation are:

(…)
[Road1 no temp] -> [Road2 temp]
[Road2 no temp] -> [Road3 temp]
[Road3 no temp] -> [Road1 temp]

(…)

late [Road temp] -> [Road]

(i.e. animation frames are changing this way: 1->2, 2->3, 3->1; it’s 1,2,3,1,2,3,1,2,3, and so on…)

The rules are executed every turn (every player move/every using of directional key).

If you want rules compatible with realtime (beta) feature of PuzzleScript you should prepend rules with ‘[stationery Player]’ and add ‘[stationery Player] after arrow (f.e. [stationary Player][Road1 no temp] -> [stationary Player][Road2 temp] )

Happy coding.

#PuzzleScript



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Subscribe to technoblade

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this