12 years ago

PuzzleScript Animation - Animated Tile


Here is my three frames road animation from #FunkyBird, ‘OBJECTS’ (named r, s & t for level map design):

Road1 r
green darkgreen darkgray
22222
11100
11001
10011
22222

Road2 s
green darkgreen darkgray
22222
10011
00111
01110
22222

Road3 t
green darkgreen darkgray
22222
00111
01110
11100
22222

And we need ‘temp’ tile:

temp
white

Now the ‘LEGEND’ entry:

Road = Road1 or Road2 or Road3

So, the ‘RULES’ for animation are:

(…)
[Road1 no temp] -> [Road2 temp]
[Road2 no temp] -> [Road3 temp]
[Road3 no temp] -> [Road1 temp]

(…)

late [Road temp] -> [Road]

(i.e. animation frames are changing this way: 1->2, 2->3, 3->1; it’s 1,2,3,1,2,3,1,2,3, and so on…)

The rules are executed every turn (every player move/every using of directional key).

If you want rules compatible with realtime (beta) feature of PuzzleScript you should prepend rules with ‘[stationery Player]’ and add ‘[stationery Player] after arrow (f.e. [stationary Player][Road1 no temp] -> [stationary Player][Road2 temp] )

Happy coding.

#PuzzleScript



0 comments

Loading...

Next up

art comission.

Have a good Boi

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

An infected room from the second part of Cybel ! Are you up for some cleansing?

Cash Banooca