Game
Plants vs. Zombies Infected
2 months ago

PvZ Infected version 2.0.0 released only earlier today, and here we are with a bug fix already! Some things can skip over your mind when you're a passionate game dev, and so the game is getting a small update to fix it up a bit.


Fixes:

  • The main menu is accessible through a button on the level select screen now, allowing players to actually save and load data

  • Enemies no longer persist if the level is exited and the level stops attempting to progress

  • Bisector projectiles have a better chance of dealing damage to the plant they collide with

  • Viral Residents no longer log their host's ID to the console

  • Lawnmowers use a damage sprite that enemies look for separately from the damage that plants deal, reducing the chances of an enemy being immune to an active lawnmower

  • Enemies no longer damage two plants at once if on the center of a tile

  • Currencies dropped by enemies cannot be collected twice if collected by the player just as the level is about to end

Changes:

  • Level data is no longer directly pulled from Game Jolt. Instead, that data is loaded into the packaged game to prevent waiting for the game to load all of the levels as a player and instead referring to a built-in default. The data stored on Game Jolt can still be loaded manually, in the case of level patches

  • The chance for enemies to make an active sound has been increased from 1% every frame to 1.5%, in an attempt to make Pan-o-maniacs a bit easier to detect

  • Level 1-0 (the tutorial level) can be exited like any other level, returning the player to the main menu unlike other levels which return to the level select screen

Level patches (not exclusive to version 2.0.1)

  • Pan-o-maniacs in multiple levels have been moved forward a few columns to account for their slower walking speed than most enemies



0 comments

Loading...

Next up

I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!

I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.

PVZ INFECTED TOMORROW

The full release of Antivirus is coming soon, with several new changes! The game should be finished by the end of the year at the latest.

More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.

I will be slowing down progress significantly, as I have other games to work on, and future updates will be private for the sake of leading to full release. In the meantime, join the discord server for future info. I appreciate the love you've all shown!

All versions of Plants vs. Zombies Infected from 1.1.5 to 1.3.6 will begin being added leading up to 1.4.0's official release! New versions will be added each day until 1.4.0 is added on the 12th!

Zelda-like Bosses is having its full release on Friday! I hope you enjoy the full version!

PvZ Infected's official release of 1.4.0 is here! Be sure to play it here: https://gamejolt.com/games/pvzinfected/811213

Antivirus has officially released! I hope you download the full version and enjoy! Many additional modifications were done that I did not list in my last post, including: