dusts off devlog…
Oh. Hey there! Sorry for letting all that dust settle here. I haven’t been using this devlog as much as I should have.
I’m a big fan of transparency in game development and I feel that so far I haven’t done as good a job as I want to. Part of the perils of being responsible for everything, I guess. So let me try to make things better.
That said, This is the outline of my plans for the immediate future of Nowhere Prophet. The game’s been in Early Access since October and I’ve added a lot of things, but there’s more to come:
For Q1 the goal is to focus on adding content and improving the game’s interface. Please note that since game development is a fickle business the content or timing of these updates is likely to change. Still it’s good to have a plan set down.
If you’ve got any questions, do ask below or reach out on Discord or via twitter to @nowhereprophet.
JANUARY - 001
v0.12.016 - Released 15th Jan!
The first update will finally add the first unlockable class: The Tower. This will also come with some new cards and events. I’ll also make some changes to the route generation to provide for more variety and event control.
JANUARY - 002
v0.12.021 - Released 31st Jan!
It’s still cold out so why not spend more time on Soma? I’ll extend the available maps by one more. I also plan to add another selectable convoy: The Faithful. And plans are to include a better help system for new players to read up on the rules.
FEBRUARY - 001
Time for the second unlockable class: The Echo. Again adding some cards and events to go along with that. I’ll also add a set of mysterious events that are dubbed “Crypt Knowledge” events. And I plan on improving the interface in a few places like the Convoy Deck View for example.
FEBRUARY - 002
This one’s to add The Explorers, yet another convoy to unlock. The plan is also to add more enemies and cards together with those. And also commission my artists to paint some more faces for the followers to finally add all of you that backed on the Face tier. I will also add the last map to the game allowing you to finally unlock the Crypt’s mysteries.
MARCH - 001
I’ll be busy showing off attending some conferences in the US in March. I’ll be attending both SXSW in Austin, Texas and the GDC in San Francisco. This leaves just little time for development so both these versions will be small.
First will be adding another convoy, The Survivors, and focusing adding new events and equipment.
MARCH - 002
The second update in march will add more events but will also add support for a second, harder difficulty mode.
There’s many more ideas for what to add, fix and improve but these are my Must Haves for Nowhere Prophet. Everything else comes after. Beyond the changes mentioned above, each patch will also feature smaller improvements, bugfixes and other adjustments as I go along.
I’ll also post another timeline for Q2 as we get closer to April.
And that’s it for now.
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