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Game
Dead Drift
3 years ago

QUICK UPDATE on the MISSIONS SYSTEM!

I have been working on this progression layer and things have been going well! Here's a video of me testing this system!

Click on Read Article for more info! :)

#gamedev #indiedev


I haven't been really vocal in here because the things I'm working on now are kinda "programmy", but here's an update! :)

Overview

Part 1 of the Mission System is done. This part covers the missions themselves, making them collect data from the runs and updating them on the new Mission Screen (which is still a placeholder!)

image.png

(see the very professional placeholder names I use for the missions?)

The other parts consist of the following:

  • Part 2: making completed missions leave this screen, making room for another mission;

  • Part 3: the reward unlocks (new powers, new cars, persistent upgrades, etc);

  • Part 4: actually finishing this screen and making it pretty. Or at least "pretty-ish".

Mission Structure

Since there are going to be many, many missions in the game, I decided to write them using a special file Construct data structure. I created a Mission.json file where I encode all mission-related data:

image.png

Each column is a different mission. The rows correspond to the following parameters:

  • Row 1: Mission Objective;

  • Row 2: Objective Amount (how many zombies to kill, how many seconds to survive, etc);

  • Row 3: The current progress of the player (i.e: how many zombies the player has killed already);

  • Row 4: If the player has completed this mission already or not (0 for uncompleted missions, 1 for completed);

  • Row 5: The name of the vehicle the player has to use, in case this mission needs to be completed with a specific vehicle.

Since this is an "external" file, we need to load it to the game via the Construct AJAX object. This loading is asynchronous, so you have to register a second event to process is receive date. Here's how you do it:

image.png

In one event you request the external .json file. When this request receives a response, you can load this response into the Array object using the LoadFromJSON function, feeding it as a parameter the LastData string variable available at the AJAX object.

It all sounds complicated but once you get what's happening, everything works like a charm! :)

I don't want to make this article too long, so I'm gonna stop here!

Next time I'm posting about Dead Drift, I'll be likely showing you folks the Mission Complete stuff! :)

Hold on to your hats! :D



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DEAD DRIFT UPDATE!

I'm still working on the missions, and it's been harder than I anticipated. However, I was able to make missions work (even if the UI is a little janky)!

Click on Read Article for more info!

WORKING A BIT ON THE MISSIONS UI!

Last time I posted a kinda bare bones version of this screen, now we got some of its art!

Still not totally satisfied with all elements, but I guess it's already a nice improvement :)

#pixelart #gamedev #indiedev

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What do you think of that?

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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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#pixelart

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Some additional comments in the article!

#pixelart #gamedev #indiedev

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To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

NEW UI PLANNING!

Since the beginning of this project, I've done its UI in a somewhat haphazard way. Now it's time to get some things right, so I'm planning to fix some things about its user interface.

Read more in the article by clicking on...