Game
FNaF World XL
8 years ago

Quick Update


Hey, all! Figured a quick little update was due on where I’m at with this.

So right off the bat, the game is still in development. It’s been a bit slow (mostly due to model updates, as well as work on FNaP), but some progress has been made. I’ll be putting in some more work to it in the next few months, hopefully getting some of the main game up and running for a new build down the road.

Also, I’ve finished the updates to the thumbnail and header. Enjoy a peek at the updated models, as well as a few new faces.

‘Till next time!



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Suppose it was about time that some of these skills got a little extra kick.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.