
Quicktime event during playerdeath, first time we've put quicktime events in one of our games and it's surprisingly smooth. No sounds yet though, we'll work on those soon.
Next up
I took a bit of a detour for about a month and made something sort of small, I was planning on collaborating with another company but the deal went sour cause one of the team members is a prick. I'll make some content around this soon.
Updated icon, more accurate to what it's supposed to be. Probably going to make an animation for it too.
If anyone is having trouble with navigation in Another Nightmare you can have the map from the office cameras, it should be downloadable here. Hopefully that helps anyone bad with mazes.
New content intro; this will play at the start of trailers, video games, animations, etc. Do you know what the icon represents?
Lighting for JAOMC is finally done, of course there's a few tiny details that need to be done with it but it's pretty much. Now I will finish up the cutscenes and enemy stuff. Survivor mode, at least, will be done. Soldier will follow quickly after.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Finished work on the emotions of a new character for the tank universe
Regular exercise is key for healthy wings.
Try it out!
My D&D art for my family so far (WIP if you couldn't tell)
brung back my old oc plus a new one
...they don`t have names yet tho











0 comments