
Quicktime event during playerdeath, first time we've put quicktime events in one of our games and it's surprisingly smooth. No sounds yet though, we'll work on those soon.
Next up
If anyone is having trouble with navigation in Another Nightmare you can have the map from the office cameras, it should be downloadable here. Hopefully that helps anyone bad with mazes.
Updated icon, more accurate to what it's supposed to be. Probably going to make an animation for it too.
New content intro; this will play at the start of trailers, video games, animations, etc. Do you know what the icon represents?
Lighting for JAOMC is finally done, of course there's a few tiny details that need to be done with it but it's pretty much. Now I will finish up the cutscenes and enemy stuff. Survivor mode, at least, will be done. Soldier will follow quickly after.
I took a bit of a detour for about a month and made something sort of small, I was planning on collaborating with another company but the deal went sour cause one of the team members is a prick. I'll make some content around this soon.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Strange Umbrella
Alone Together....
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart











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