
Updated icon, more accurate to what it's supposed to be. Probably going to make an animation for it too.
Next up
I took a bit of a detour for about a month and made something sort of small, I was planning on collaborating with another company but the deal went sour cause one of the team members is a prick. I'll make some content around this soon.
New content intro; this will play at the start of trailers, video games, animations, etc. Do you know what the icon represents?
If anyone is having trouble with navigation in Another Nightmare you can have the map from the office cameras, it should be downloadable here. Hopefully that helps anyone bad with mazes.
Lighting for JAOMC is finally done, of course there's a few tiny details that need to be done with it but it's pretty much. Now I will finish up the cutscenes and enemy stuff. Survivor mode, at least, will be done. Soldier will follow quickly after.
Quicktime event during playerdeath, first time we've put quicktime events in one of our games and it's surprisingly smooth. No sounds yet though, we'll work on those soon.
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Shadow The Hedgehog X pixel art
The whole squad is here!
Interested? Follow me!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
0 comments