14 days ago

I took a bit of a detour for about a month and made something sort of small, I was planning on collaborating with another company but the deal went sour cause one of the team members is a prick. I'll make some content around this soon.




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Quicktime event during playerdeath, first time we've put quicktime events in one of our games and it's surprisingly smooth. No sounds yet though, we'll work on those soon.

Going to make some animations about soldier mode pretty soon.

New content intro; this will play at the start of trailers, video games, animations, etc. Do you know what the icon represents?

Updated icon, more accurate to what it's supposed to be. Probably going to make an animation for it too.

If anyone is having trouble with navigation in Another Nightmare you can have the map from the office cameras, it should be downloadable here. Hopefully that helps anyone bad with mazes.

Lighting for JAOMC is finally done, of course there's a few tiny details that need to be done with it but it's pretty much. Now I will finish up the cutscenes and enemy stuff. Survivor mode, at least, will be done. Soldier will follow quickly after.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^