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Game
PonyStory
2 months ago

R


I've reworked the move calculation mechanics. 

Red is an obstacle. 

Usually, characters will have 8 degrees of freedom of movement, but you can add properties to walls so that units don't move at a 45-degree angle where the walls end. In this case, they'll need to take a step forward and then a step to the side. 

I've also added tiles with different movement costs to the calculation. Let's say there's a swamp or quicksand there. As in Civilization, the move cost is calculated based on where you're moving; your starting position doesn't matter.



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https://youtu.be/22R5cyhW65c

Суть, загрузить нужные текстурки и настроить, чтобы правильно использовались, например в анимации.

(люблю делать странные вещи)

I'm doing something

ЪуЪ

I learned how to arrange tiles on the map.

everything is going according to plan

Nightmare Moon art I've made just now :3

Editor - According to the idea, it can be used to create levels, place objects and NPCs.

So far, the very beginning has been done - it creates folders in which it will save information in the future.

Minor update:

Added type separation for future maps.

After a long break, I'm gradually returning to game development. I've reworked the mechanics for how characters should see. Red squares - wall 

Green - where the unit is 

Yellow - line of sight

Purple - blind spot