Game
Space Rig Zeta
14 years ago

RADAR revamp, optimization


So, I’m not sure if it’s only a problem for me, but after you start fighting multiple large enemies there’s a significant framerate drop. It doesn’t make the game unplayable but it’s a hidnrance to future features and generally in bad form.

Right now I’m removing the minimap and repalcing it with a system that tracks and leads locked targets provided by your ship’s scanner part. It’ll make long range guns more dangerous in player hands and drop lag since I won’t be mappign and drawing all the bulelts ingame, which is another lag issue with multiple large enemies that will get fixed with the new display.

Next I’ll probably finish off the multi-2 type 2 missiles (the big ones).



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

Strange Umbrella

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname