Game
Space Rig Zeta
14 years ago

RADAR revamp, optimization


So, I’m not sure if it’s only a problem for me, but after you start fighting multiple large enemies there’s a significant framerate drop. It doesn’t make the game unplayable but it’s a hidnrance to future features and generally in bad form.

Right now I’m removing the minimap and repalcing it with a system that tracks and leads locked targets provided by your ship’s scanner part. It’ll make long range guns more dangerous in player hands and drop lag since I won’t be mappign and drawing all the bulelts ingame, which is another lag issue with multiple large enemies that will get fixed with the new display.

Next I’ll probably finish off the multi-2 type 2 missiles (the big ones).



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

We are under attack!

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist