Game
Space Rig Zeta
14 years ago

RADAR revamp, optimization


So, I’m not sure if it’s only a problem for me, but after you start fighting multiple large enemies there’s a significant framerate drop. It doesn’t make the game unplayable but it’s a hidnrance to future features and generally in bad form.

Right now I’m removing the minimap and repalcing it with a system that tracks and leads locked targets provided by your ship’s scanner part. It’ll make long range guns more dangerous in player hands and drop lag since I won’t be mappign and drawing all the bulelts ingame, which is another lag issue with multiple large enemies that will get fixed with the new display.

Next I’ll probably finish off the multi-2 type 2 missiles (the big ones).



0 comments

Loading...

Next up

New build: Enemy Swarm!

Bigger, tougher, Indie-er Something is in the works.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

So here's the first of the zodiac signs i will make for the next weeks.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Levels' maps.