Game
Space Rig Zeta
13 years ago

RADAR revamp, optimization


So, I’m not sure if it’s only a problem for me, but after you start fighting multiple large enemies there’s a significant framerate drop. It doesn’t make the game unplayable but it’s a hidnrance to future features and generally in bad form.

Right now I’m removing the minimap and repalcing it with a system that tracks and leads locked targets provided by your ship’s scanner part. It’ll make long range guns more dangerous in player hands and drop lag since I won’t be mappign and drawing all the bulelts ingame, which is another lag issue with multiple large enemies that will get fixed with the new display.

Next I’ll probably finish off the multi-2 type 2 missiles (the big ones).



0 comments

Loading...

Next up

Bigger, tougher, Indie-er Something is in the works.

New build: Enemy Swarm!

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

brung back my old oc plus a new one

...they don`t have names yet tho

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔