Next up
Working great on steam deck!
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Updated the graphics a tiny bit ^^
I also added NPCs that you can talk to!
(not showing dialogue yet since I don't want to spoil anything)
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
NEW RELEASE:
Scruffy Gets STRUCK by a Meteor!
https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…
This is a short and simple game I made for @MrFreaks
's FreakJam 3! ^^
Control Scruffy! Avoid the
m e t e o r s
Added some different camera options in the game for preference!
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Added food
Waiting animations
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!













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