Game
Ravenlore
5 years ago

Ravenlore made a lot of progress recently. That means it features a combat system, a dialogsystem and a better UI. I am still busy making the Quest system which will be a non linear.




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Recently I improved the base model of medieval peasants. The clothes now feature more realistic folds. And there is a lot more coming soon!

I am still experimenting with Skyscrapers in Blender. More variation of form and size could improve it. I would love to have some tiny Spaceships flying across the city since it is a sci fi game ;)

Hi guys! Here is a new Worldmap for my game Ravenlore. It is still work in progress. Ravenlore will be an RPG in a medieval Fantasy World.

I decided to replace the palace in my game by a big castle.

Here it is! I think it fits much better to the game.

There will be more such castles in the north of the games world.

Currently I am working on new houses for my rpg. Especially doors will look better now.

Here are shields and swords for the game. These are not viking like weapons. I will add them later. This is from within blender in Unreal engine they will even look better.

Hi guys!

Here is a little update to the space game project I was working on some time ago. I love space stuff.

Here is an improved version of the sci fi game character I was working some time ago. I added wrinkles and folds to make his clothes more realistic.

Better NPCs for our game Tales of a northern Realm!!

https://gamejolt.com/games/tofw/479154

They are meant to be medieval peasants. I think I should give the textiles more variation. What do you think?

Now with a nice hood and belt I think its way better