Game
Project M
6 years ago

Re-writing AI

So two devs on the team told me the AI is not good enough. So I am taking the challenge to get more responsive, aware, and realistic agents into the game. This will slow down production a little but hopefully not all the way...




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this is our desktop monitor that i modeled

Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.

* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!

this is the over view of level 3 the map layout, the interior, and the hotel rooms

Animations are being roughed out, but we have them for the pistol and the shotgun.

Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing 🙃

art comission.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).