Game
Koppy Kopsocks







5 months ago

"Reaching the top"

Another #Kopsocks artwork drawn on my phone.

I might start using that border with my name in it on my art from now on, i think it does look really good with this artstyle!




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THE #POTION BREWING WIZARD

I used a different rendering "potion" for this piece!

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

Added still water to my game

Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!

Water changes up the player's physics, allowing for some different platforming styles.

Frogs jump vertically & kill from below.

HAPPY NEW YEAR #2025!!!

This was for sure a year huh... It quite went pretty fast honestly, but still memorable in many ways!

I didn't got to do what I wanted in 2024: Finishing my dream games, but maybe this year!

Feliz ano novo! (GMT +0/Lisbon timezone)

THE MIGHTY BLOOD DRAGON

Returning to this artstyle

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

The jackalocked community is UNLOCKED!

If you're planning to participate, please make sure to read the rules on the community's description very carefully!

A minha comunidade está ABERTA! As regras também estão disponíveis em português.

Have fun! I guess.

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!