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A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
Watch your head!
Working on a cave themed level, which it will make a huge part of the story (Yes, there's going to be a plot in this!)
Happy #Pico Day 2025!
"Pico's school" was released in 30th April 2006 (altho it was actually made in 1999) by Tom Fulp. And well, yesterday was 30/04, so it was Pico Day! (I'm kinda late lol)
This is a remake of a Pico fanart I did back in June of 2024.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
90's localization be like:
Drew an artwork of #Kopsocks on my phone!
(Yeah I kinda intended it to make it a phone wallpaper lol)
Practicing for arts exam.
Made for an exercise where they ask you to create a furry made out of at least 2 animals displaying on the test (yes this is an actual question from a previous exam im practicing at, not too literally but i'm being serious)
Yesterday was April 25, the day where Portugal stopped being in a dictatorship in 1974.
To celebrate that day, I drew one of my characters (Marchal) putting a clove on his rapier's tip, a nod to the military doing the same on their guns in the revolution.
Floating things in the air that sends the player forwards at max speed... Where have I seen this before?
Anyways, development is still going on, but at a slower pace since I'm quite busy now.
Music composed by ENAHU64
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