Next up
Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)
Late birthday gift: New equipment! (ipad + pen)
And bought procreate with 15€ I got from my game. Very great investment.
I still have to get used to the program and from the pen (I used to only draw with my finger). So my art will be different from usual!
Idea: the ability to pick a frame in a video post and set it as the thumbnail for it (like on Reddit and Youtube)
GJ automatically picks the 1st frame as the thumbnail, and it kinda becomes an issue if the video has fade-in or similiar right at the start.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
1st level: almost done!
Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).
Music composed by ENAHU64
A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
Trying out the ink brushes in Procreate. They're satisfying to draw with!
Highly inspired in Satoshi Okano's take on Sonic's design (from the Sonic Adventure redesign contest).
Preview of the 2nd level: cave!
After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!
(Tileset not final. The level will have proper tiles after done playtesting.)
"Reaching the top"
Another #Kopsocks artwork drawn on my phone.
I might start using that border with my name in it on my art from now on, i think it does look really good with this artstyle!
Floating things in the air that sends the player forwards at max speed... Where have I seen this before?
Anyways, development is still going on, but at a slower pace since I'm quite busy now.
Music composed by ENAHU64
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