Ok, so I made DK's jump attack and punch attack. The punch attack took almost 3 days because I decided to go further beyond and add extra stuff to it like effects and a counterattack move for Krool. Not only that, but there were a few glitches that took 10 minutes to an hour to fix. ALSO, I decided to add a new mechanic to DK's dodging, which i'll show later. But I gotta say, the end result looks great and feels fun. Tomorrow I gotta go somewhere for about 1 to 2 days. I don't want to leave you guys with nothing, so i'm making a poll on what you guys think I should work on next. Thank you for your patience, and I hope to get back to work soon!
Next up
For this next boss, I'm actually making something normal for once lmao (wip)
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
Not only are new enemies being made for the recode, but resprites and recoded attacks are being added as well
5.5 is out!!










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