Game
Mario and Luigi: Superstar Simulator
5 years ago

Read article for details. Also there's a poll. The poll is what you guys think I should work on next after my little "break"


Ok, so I made DK's jump attack and punch attack. The punch attack took almost 3 days because I decided to go further beyond and add extra stuff to it like effects and a counterattack move for Krool. Not only that, but there were a few glitches that took 10 minutes to an hour to fix. ALSO, I decided to add a new mechanic to DK's dodging, which i'll show later. But I gotta say, the end result looks great and feels fun. Tomorrow I gotta go somewhere for about 1 to 2 days. I don't want to leave you guys with nothing, so i'm making a poll on what you guys think I should work on next. Thank you for your patience, and I hope to get back to work soon!

  5 votes Voting finished



0 comments

Loading...

Next up

What the he- don't fight Goomba as Wario- (Clip provided in the Discord)

Through some quick testing, I can confirm that Superstar Simulator works perfectly on Steam Deck! All you need to do is add the EXE file to your Steam Library, set the launch option to Proton, and set your controls to keyboard and touch screen!

Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!

Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss

The first boss battle of the next update is none other than the great Papyrus! Luigi seems to be struggling a bit... but he has something up his sleeve this time. Read the article for details on Papyrus' attacks

The first test for detailed palette swapping was successful (for the most part)!

Here's a heavy work in progress of the new pause menu! More options will be available, but for now I added the ability to choose between each available palette

The first two player battle is here!!! I finally figured out how to code it, and the first boss fight to celebrate is quite the unorthodox one. Iconic duo vs iconic duo. Enjoy, and thank you for this wonderful milestone!

I reached 2000 subscribers on Youtube, so to celebrate, the special video will break a long running code barrier I've had

To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)