Sometimes I lie when I say I'm done coding for the day. But that's also a good thing for you guys. John only has two attacks in his challenge, so I decided to give him a new one that involves this guy (the dude in the image): The Pepperman, a boss from Pizza Tower. The really impressive part is that I finished the whole attack an hour or so after I started it, which is a really big accomplishment for me! The code is a little more complex than other attacks as well. It was one of my "Just get it done you bafoon" moments. I'll show this attack as well as many other new additions in the next big showcase video!
Next up
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!
Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
40th anniversary of Super mario
#mario #mariofanart #supermario #mario40thanniversary #anniversary #art
Hotfix 5.6 is out! If you were having any of these issues, I recommend redownloading. Your save file will carry over like always
5.5 is out!!
Bowser's Furious Disaster
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it











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