I've actually done some programming work the last few weeks, which is impressive considering my high amount of laziness.
A new enemy is completely functional, and only needs graphics (and also an actual design lol).
I've also implemented new mechanics that will balance the game's difficulty a bit more, but I'll give more insight on that later on the next devlog.
For now, have this lil sneek peek:

Hmmm, I wonder what that is...
... Oh, and don't worry, I promised that I would start posting about the characters individually, and I know it. I just have been kind of busy.
That's it! Tune in next post for more!
1 comment