Version 0.10 Update
Realm of Rulers 0.10 brings new exciting features such as currency, trading with NPC merchants, first stage weather systems, FOV adjustment, further GPU based optimization, interface graphic overhauls and the push from pre alpha gameplay to a more rounded alpha experience.
NPC Merchants and Currency
The first stage of NPC traders and merchants is fully implemented in version 0.10 They trade with the new gold coin currency which can be obtained by selling your own resources on a buildable market stall through the build menu or stolen from outlaw chests!
Each town, camp and city has their own set of resources giving the merchants variety based on where you are the in the game.
All systems like this will be improved and added to in future updates to widen the range of gameplay possibilities.
If you have any suggestions for new buildings or npcs let us know on our forums!
Weather Systems
0.10 brings new first pass weather systems giving the ability for us to add more graphical variety when improving the feel of the game world. We want to make the game world as real and immersive as possible which means rain and other weather effects that are coming in future patches should help to achieve this.
In 0.10, rain and the atmosphere that comes along aside has been fully implemented along with audio ambiance tweaks for most ambient sounds we have in the game.
Interface Graphical Overhaul
For this patch we thought to improve the look for new and existing users we would spruce up some of the legacy interfaces that have been left untouched from being feature complete.
Some of the interfaces that we have revamped have been in the game since patch 0.1.4. This was a highly needed change for important interfaces such as the build menu and forge which players would use in every play session.
Other Improvements
We have been working hard on GPU based optimization to improve performance over many device specs. We have implemented a new field of view slider to increase the options given to the player for changing how they would like to play. Other fixes include clipping issues in cave meshes, post process prioritization issues, and shadow performance.
Changelog
Added Shop keeper NPCs
Added Shop Keeper Inventory varieties
Added merchants to Myrefall
Added merchants to South Warren
Implemented new NPC Citizen Interaction Interface v1
Add New Coin Counter to Inventory
Updated recipe datatables with crafting table, food table and building information
Fixed item naming discrepancies
-Updated placeholder graphics and text Barracks interfaceUpdated placeholder graphics and text Furnace interface
Updated placeholder graphics and text fast travel interface
Updated placeholder graphics and text for construction menu
Implemented new rain weather system
Added coin drops to outlaw chests
Added market interface
Changed construction menu category names
Added new sprint stamina system
Added Ambient Cave Sounds
Added Ambient Rain Sounds
Implemented Ambient sound manager
Scroll wheel now highlights hotkey that is selected
Fixed Options menu save button not returning to main menu
Optimized Outlaw Spawner System
Added FOV to settings menu
Fixed post process prioritization issues
Fixed a few cave clipping issues
Further work on GPU based optimization
Improved shadow performance
Mesh LOD improvements
Thanks for reading our devlog!
We are working hard to get the best experience possible for Realm of Rulers! If you have any questions or problems make sure to ask them on our forums! We will show more of whats to come very soon!
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