Game
Dill Smith




2 months ago

Rebooted the project using Godot!


I decided to switch after messing around with the 3D dungeon generator I worked on. I forgot how easy and fun Godot was to use. I wanted to announce this like a month ago, but I wanted to wait until I got the enemy AI working and I just got it stable today! I still have work to do before the first pass is finished. I need to implement battle rewards and battle items. I don't have any animations implemented yet since I haven't had time to do any proper art as you can see from the player model lmao. I am happy with the house tiles I made but still have quite a bit to do for the house to be complete.

My near future plans:

I want to finish the first pass of the battle system and finish the house. I also want to implement a dialogue system and inventory system and finish working on the level up system. After this I can call it good enough for the foundation and move on to designing and building more of the epilogue.

Conclusion:

For the first time making a turn-based battle system it functions pretty well! If anyone would like to help with this project add me on discord jamesmr3.



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