Hello!
Recently I've been putting in more work than I thought I would do—so much work that this project couldn't be considered a "meme" anymore. I have made the decision to escalate the game further into development ambition. The art style will stick around (so ugly!). I've intentionally made the code slower in the past (because I never thought I would go serious) so I might recode the entire beginning portion at some point.
Recap: You are in a dire situation... Your parrot died, and you need a new one! Unfortunately for you, the shopkeeper ran out of parrots 127 years ago! You go on a suspiciously difficult quest to retrieve another parrot to soothe your uncontrollable urge to destroy the universe with your vial of strange matter. Walk through the "Bakroms," explore the incredibly, INCREDIBLY cold warehouse, and more to be announced! This adventure will take you through experiences you wish you never had!
As for the release date, I really don't know.
It depends on how much I want to add (currently it's ALOT!). I would honestly guess into next year. More teasers and screenshots will be added over the next few months. Rest assured that this project will go uncancelled. Right now, that's it! That is all the news I have currently! I will post another teaser this month!
Farewell for now!
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
"Our work is never over" they said.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
My D&D art for my family so far (WIP if you couldn't tell)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
New Teasers!
Got some fun collectibles in our game, Path of Kami!
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