


Recently I have started to use AI generated portraits from generated.photos/use-cases for NPC faces (e.g. when NPC is portrayed in less favorable way). They deemed it interesting and added to their official uses cases page!
Next up
Not everyone is as thrilled as you about the newest crowd-control weapon, shockgun.
Heads up! We have a demo version available for download!
Space Wreck is a non-linear game. It is short but full of content.
This star map shows some (but not all) of your decisions that form your unique story.
Note: this is still WIP
In Space Wreck, you get XP almost exclusively for completing TODOs (or "quests") - no level-grinding on trash mobs.
Regardless, earn enough experience and you'll get a level up, of course.
There are a lot of mechanics in Space Wreck but you don't have to use or even know about them to enjoy the game. Still, I wanted to at least hint players of possibilities. So we put our GIFs on the loading screen.
Junk items can be a useful distraction. Handy, if you want to lure unsuspecting NPCs to a more favourable position.
Disabling security in Space Wreck is not just an ON/OFF option. After you pass the initial scitec check, you can
* disable the bots right away
* turn the robot friendly with an additional scitec
* take over cambot directly with tools and tinker.
Lie detection is now automatic. And, yes, it sometimes opens new options to confront the NPC.
Once again we have reworked our UI, this time changing the layout so that all on-screen interface elements are grouped around the screen slate (sort of a pip-boy). This way all you need is in one place.
Guys, this has gone too far! :D
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