Game
Shifts At Beaver's: Grand Opening

4 months ago

Redoing the beaver model




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Random camera picking with it's other features is done. Now i need to make it work for every animatronic (here's an weird bug i saw in the beaver path list, that wasn't supposed to happen)

How the heck this light was formed from?like from what object is this light bouncing from?

now that's cooler

Five Nights at Freddy's 2 Vectors

the actual random picking would be a pain to do because there needs to be an another custom block that reads what the rng has chosen, if it choosed 8 out of 9 it means it's going to cam 13, just an example of it

Adding features to the ai system.

45% left to the demo

Devlog #1

You can ask questions about the demo in the comments.

audio player!