Game
Omnis - The Erias Line (DEMO)
11 years ago

Regan Isolde redesign


Modest progress today, folks. A redesign of Regan’s getup.
Something about the lab coat element bugged me slightly ever since the first sprite version of her was completed and so I’ve removed the lab coat and toned down the ‘whiteness’ of her colour palette.

She’s a field researcher, not a lab assistant, after all.

I should add that the unfortunate caveat of this new design is that she (Regan) no longer matches the artwork of her that it took days to do. Sad face.

Old is on the left, new is on the right (broken down into its two essential parts)

5d0c11258a912.png

(Her weapon is still a pick-axe, but this one retracts its blades when not in use. For safety reasons. She ‘deploys’ them before attacking.)



0 comments

Loading...

Next up

Truck Design Design for a truck - the road below is actually the surface section of the Erias Line itself, this being the first time it’s been seen!

Alright, now the FINISHED Berghis Trading Junk

Work in progress: Trading Junk

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed