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[Reworking On] Sonic.EXE: The Last Days of Mobius (Round 1)


11 months ago

regarding the eggman sprites! I need to know what sprite-sheet of eggman I choose, because its being decided what should eggmans sprites should look like in-game!


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I'm unfortunately going to have to delay most of my projects due to my right arrow key not working meaning I cannot playtest my projects or play other fangames that requires the arrow keys to move, sorry y'all!

for those who doesn't know what is going on with me, I've been working on a secret project, can't tell what it is until later on or if things go well with this post!

Unless if I get stressed out from too much of this game developing or drama breaks out, I am taking a break from gamejolt and game developing! It will be a while before I post every so often! Here is what Mecha Sonic's boss would've looked liked!

Cold so cold

You know how this game might take some time! Well... it might take more longer than it should! Let me explain! (Read in the article for more!)

Dont trust in a faker

Right? :)

Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!

Lost media of mine #1 (Outdated variations of eyeless robotnik)

WIP lol

the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!