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[Reworking On] Sonic.EXE: The Last Days of Mobius (Round 1)

1 year ago

Omg, this game has 10 followers, thank you, and here is a sneak peek for mecha sonic mk II's level screenshot! (please note this is a work in progress)




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you know... I've been planning on doing this for awhile... and yeah.... I've been planning on making a post of my upcoming games that may or may not come out pending on my coding skills in clickteam fusion!

oh btw, I'm not dead! I've been thinking of mock-ups for what my fan-game should have and what it should look like! Please note the tails and knuckles sprites will be changed in the main menu so, expect that soon!

Devlog #1, as soon as I started developing the level select, I started to use the fire sprites from sonic 3 for the background and use the special stage tilesets please note this isn't finalized!

About a hundred of frames has been edited, most at random points of the intro, anyways enjoy this second long preview

its been awhile, hasn't it? probably. anyways, there was this question that's been in my head for awhile and well. I just wanted to get it out.

new oc moment.

great, just great! I can't seem to get my mfa of sonic.exe the last days of mobius redone working because of this thing I was shown

for those who doesn't know what is going on with me, I've been working on a secret project, can't tell what it is until later on or if things go well with this post!

A recreation of boombuster's sonic.exe I guess-

#WIPWednsday Some boss-fight I am working on for Sonic.EXE: The Last Days of Mobius!