

Regularly I try to practice good old pencil & paper drawing. This is good for improving character design, pose and animation in my games. Here's the last session! No eraser here, so I guess there are some mistakes... Take care!
Next up
I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me 
I guess this will help a lot with all the unity storm happening...
[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/
[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/
Some news on my devlog about polishing the game and an upcoming demo:
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
First entry of Profile Panic! // #art #character #fanart
✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!🎉
🐢 Sail the ocean on a cute turtle
🏝️ Climb every island
🏴☠️ Confront or avoid pirates
🦊 Heal animals
I'm super happy !
Made with Blender & Unity
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
little people in little rooms
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.











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