Game
Zefyr - A Thief's Melody




5 months ago

Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.




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Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?

New update on my blog ! Here are a few screens to celebrate. I'm talking about Tests, UI, and more stuff... Check it out if you want to get more details.

https://oneiricworlds.com/en/index.php/2023/03/12/tests-ui-more/

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Some news on my devlog about polishing the game and an upcoming demo:

https://oneiricworlds.com/en/2023/06/polish-demo-release/

Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.

The best part? No AI is allowed in the contest.

Enter the contest here: https://bit.ly/forgeyourlegacy

Learn more deets 🔽

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Still working on UI. It's actually quite difficult to make something that dynamically works with keyboard, controller and/or mouse without those 3 interfering with each other. The "Controls" menu is very complicated too. Not finished yet, but it works OK