Game
FNAF Kit

4 years ago

Rejoice everyone! The object action system can save and load its data! It works! Custom buttons, triggers, and many other features now possible thanks to this system.


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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons ver 2- jumpscare Test

Buttons jump scare test shot

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Is he a... you know....

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.