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Preview 5:
New room with faster encounter rates.
The enemies and music are from Final Fantasy Mystic Quest (just started playing it)
These enemies WILL NOT give EXP, but with drop GOLD and items to be sold.
Bug fixed the menus and maps.
New Battle BG.
MASSIVE UPDATE
New PARTY menu with submenus.
You can now recruit party members into your party with a 4th menu option, without having to cram a punch of text into one box.
This will be implemented when the full 1.0.0 comes out!
Preview 3:
(Sorry for the lag)
Removed the TP bar percentage and made it 0/100.
Changed TP name to MAGIC.
Fully fleshed out the Main Character (let's call them MC for now on.)
Gave MC 3 custom spells.
Made a new attacking sprite for MC's signature weapon.
Mini Preview 1 (Bug fix)
I don't know why or how, but I found a strange bug with one of Vegetoids ACTs.
If you chose to EAT, and then defend with the rest of the party, it would HEAL Vegetoid by 119, not DAMAGE.
I fixed it now, but still....HOW?
Blooming Heartache video update.
This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:
Despair, a Toriel Megalovania
BETA V2 HAS BEEN RELEASED
(Devlog will be posted later)
A little something I made in Kristal.
I've gotten much better with coding. It's only taken me a few hours to make 4 maps and several cutscenes.
OFF-TOPIC:
I made a short Sans animation because why not.
Preview 4:
Too many additions to put here so:
Fixed and Updated menus and submenus.
Remade battle bg.
Added battle music.
Made Susie and Noelle Deltraveler accurate since those are great depictions of them fighting in the Light World.
That's the summary.
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