I’ve released the first demo of my second game (after Dungeon Mercenary): Rogue vs Evil which you can grab here:
It is available for Windows, Mac, Linux and is playable in browser. Despite that I’ve been posting about this game on Dungeon Mercenary’s devlog, it is a new and different game.
It is not on GameJolt yet, because I don’t want to burn my appearance on the front page for this demo. Solely the full game will be released on GJ.
Rogue vs Evil is a turn by turn dungeon crawling pixelart game where progression is achieved through items and skills (the latter being unavailable in the demo). There is no permadeath, if you lose in a dungeon you will be able to restart from this dungeon (but your progression through this dungeon’s levels is lost). Items include weapons, armors, shields, bombs, potions, spells, rings, and keys.
There is no class system, your playstyle will be made through the items you choose to keep. The inventory is intentionally small, to force choices on you.
The first two dungeons are playable at the moment. Until the full game release (planned June 4th 2019), I will work on adding miniquests to later dungeons; a miniquest being a special room, a lever that activates something, an ally to rescue, etc. I will also work on the controls, I want to add more buttons to the game screen to better fit players that aren’t keyboard heavy.
Thanks for reading and I hope you will enjoy the game. Any comment and/or feedback and/or roasting will be appreciated!
Love to indie gamers ♥
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