Game
Dungeon Mercenary

7 years ago

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!




0 comments

Loading...

Next up

Completing the board

Back to indie dev...

Not a mockup

Juiced combat

Pixel Card Wars: new cards: spells and items

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Pixel Card Wars: How gamedev proceeds (hand design)

Creating the game's page on GJ, new team: Evil

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.