So, we’ve encountered some bugs on a specific computer that we’ve been testing on. We’re hoping this is an isolated case. If not, then we may tear it back down and make sure it’s working fully.. It’s hard to tell since we have limitted testers. So, anyone that would care to play the game, please feel free to try. If it doesn’t work, feel free to leave me a shout, a comment, or e-mail us at [email protected]. We will be working on some other minor improvements in the meantime. After we get the game to a stable and beautifully optimized point, we’ll be adding in a lot more obstacles as they’re rather limitted at this time. Please go in to the mindset of this being a beta at this point.
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Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Levels' maps.
Regional Bulbasaur. #Pokemon
Some Shadow boss fight gameplay 👾
Path of Kami, running around the shrine area
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