Game
Cube's Dark Hours 3
3 months ago

Released v1.0.3 patch. Calling it the "nerf gun". Here are the changes:


  • Nerfed Night 5 and Night 6 set AI values

  • Maintenance Panel reboot times have been shortened by 1-2 seconds

  • Cameras should now break less

  • Character mechanics are now explained (hopefully) in better detail on the game over screen

  • DAVE now moves slightly slower

  • DAVE should now only enter the vents whenever N. Cube and N. Spidor are NOT in the office or visibly walking on the front screen

  • DAVE and N. Spidor now take slightly longer in the vents

  • Fizzlepop now takes slightly longer to enter the office

  • Fixed a typo in one of the post-night cutscenes

  • other fixes and nerfs I forgot to mention

sorry for the inconvenience, hopefully it's a bit more tolerable now!



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There's too much empty space under the table. What random junk should I add down there?

It would be so awesome ☺️

It would be so cool 😍

such cutie patooties

Minigame preview as promised!

Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)

"CDH1 Reopened Demo" is now avaialable to download! Hope you enjoy! Beating the demo holds a little surprise at the end...

(All screenshots are placeholders)

https://gamejolt.com/games/cdh-reopened-demo/983782

The "3" in the logo is brighter, happy now?

v1.1.0c changes (online displays v1.1.0-3):

V 2.0.0 - Major Update

I love squashing and stretching assets alongside adding unnecessary little details