Fixed an issue where mask characters, despite clearly witnessing the player, would not jumpscare the player when wearing the mask late
Lowered the "witness timer" slightly on mask characters (meaning you have to react quicker now; otherwise, game over!)
Fixed a bug where Withered N. Cube would delete the mask button (I probably had something planned for this, but I guess I just forgot. Either way, the button won't be deleted anymore)
Fixed a bug on the Game Over screen not displaying some lines correctly on two specific characters
other stuff that I forgot that was fixed
Next up
got it
Thank ye all for 260 followers!
Still no devlog, been kind of busy doing other stuff. Here's a N. Cube portrait for the Extras Menu! (my current idea is to have the character portraits be somewhat exaggerated)
Cube's Dark Hours 3 v1.2 changes
Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)
released v1.1.2, which removes the CDH1 Reopened reveal
One of the custom night challenge's name spells PP when abbreviated.
Do what you want with this information lol
random doodlez
ew, this is... ugh.
I'm back from my GameJolt break. With that, CDH3: 256-color edition is now out for a limited time.
did some shenanigans
doing a thing













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