Fixed an issue where mask characters, despite clearly witnessing the player, would not jumpscare the player when wearing the mask late
Lowered the "witness timer" slightly on mask characters (meaning you have to react quicker now; otherwise, game over!)
Fixed a bug where Withered N. Cube would delete the mask button (I probably had something planned for this, but I guess I just forgot. Either way, the button won't be deleted anymore)
Fixed a bug on the Game Over screen not displaying some lines correctly on two specific characters
other stuff that I forgot that was fixed
Next up
Well, it works, I guess.
Fizz and Cube's meeting could go in many ways, but this one idea that popped into my mind was too funny not to draw.
Some unfortunate news about achievements in Cube's Dark Hours 3
Hello Clickteam Nerdz!
Here's another simple tutorial I threw together while bashing my head against the table due to hours of troubleshooting:
A whitelist system!
ew, this is... ugh.
I'm back from my GameJolt break. With that, CDH3: 256-color edition is now out for a limited time.
Cube's Dark Hours 3 v1.2 changes
Do you like my table?
It was hand crafted with galvanized square steel as the frame, eco friendly wood veneer, and secured down from screws borrowed from your aunt!
The "3" in the logo is brighter, happy now?
v1.1.0c changes (online displays v1.1.0-3):
Probaby what "Salvage Cube" would have been if I had stuck with the beta design (+ additional beta story reveal)















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