Next up
oh yeah here's an actual screenshot of floor 1 while i'm here
also just redesigned the mode select screen
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
we're adding everyone's faviourite fnati character
bored so i reworked the settings screen (very swaggy)
normalise drawing lil goobers on your alterable value holders
we take this Very Seriously
anyhorse im working on revamping the cameras rn
where did my jpeg go ðŸ˜
we're very profressional around here
(floor 1 of pirate's caverns is basically done - we're gonna start the rendering for floor 2 soon)
just wanted to post a quick update, i figured out how to make it possible to toggle between three fullscreen modes: windowed, fullscreen, and stretched fullscreen
thank you window control and ultimate fullscreen objects











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