Next up
also just redesigned the mode select screen
Floor 2 room renders are complete - we're moving onto implementing them.
Pirate's Caverns prototyping is going pretty well imo
The original Clickteam version never got to the "actually implementing Pirate's Caverns" stage so this is really exciting lol
where did my jpeg go ðŸ˜
bored so i reworked the settings screen (very swaggy)
just wanted to post a quick update, i figured out how to make it possible to toggle between three fullscreen modes: windowed, fullscreen, and stretched fullscreen
thank you window control and ultimate fullscreen objects
subliminal messaging
almost 200 commits to the ticr repo
reminder to pray to our lords and saviors, easing object and file object in clickteam
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good











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