Next up
oh yeah here's an actual screenshot of floor 1 while i'm here
reminder to pray to our lords and saviors, easing object and file object in clickteam
Floor 2 room renders are complete - we're moving onto implementing them.
just wanted to post a quick update, i figured out how to make it possible to toggle between three fullscreen modes: windowed, fullscreen, and stretched fullscreen
thank you window control and ultimate fullscreen objects
we're very profressional around here
(floor 1 of pirate's caverns is basically done - we're gonna start the rendering for floor 2 soon)
working on schtuff!!!! new challenges!!!!! woah!!!!!!
also in v0.2.0, settings and challenges won't reset when you open the settings and title screen respectively
also also @thatdoggocalledray ![]()
(RayTheRee) is a playtester now yippee
almost 200 commits to the ticr repo
Pirate's Caverns prototyping is going pretty well imo
The original Clickteam version never got to the "actually implementing Pirate's Caverns" stage so this is really exciting lol
where did my jpeg go ðŸ˜
what drugs was i on when i did this











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