We’re almost there ─ ̄── ̄─(゚∀゚)─ ̄── ̄─!!!!
This version contains pretty much everything we wanted to add before we take the game out of Early Access. We just need to fix any lingering problems that went past us.
Additions & Changes
Low health effect updated, instead of darkening the screen everything becomes black and white except for reds.
Weapons shifted around to make it easier to see in front of you in desktop mode.
BGM now plays when there’s no enemies. You can adjust the volume of this in the sound settings.
More rumble added when shooting a Charge weapon at 0 charge.
Outline added to enemies when they’re covered by an airborn enemy’s attack.
Fixes
Fixed being able to dash out of the level.
Updated the version of Unity used. A GPU related crash should be fixed from this.
Fixed dashing distance changing when FPS was too high or low.
Fixed projectiles freezing when shooting metal covers on health stations.
Since the desktop version is in a good state (I think : (;゙゚’ω゚’) ) the next version will be more VR focused with changes like making it easier to play when teleporting.
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