No video this time, but I did move all dialogs in the corresponding file and made helper functions as well to access them easier instead of writting "global.dialogues.section.subsection.category.dialog", you can change those functions if ya want, or ignore them to use your own format, but you have full freedom on that.
Also added a lil small feature of enemy names, you know that when you are in a battle and there are enemies with same name? then Undertale does Froggit A and Froggit B? I did that too, so you can now differentiate between each enemie.
Simple stuff, but nonetheless necessary stuff, more actual progress coming soon, stay tuned :3.














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