Before, the ball worked entirely on angle calculations when it hit a surface and set it's speed and direciton accordingly. Though this did work as a quick and easy solution, but it also created moments where the ball could get stuck, move slow, or not take a surface it's already touching into consideration for its bounce angle.
Although it does still use angle calculations, it'll adjust it's speed to where it needs to be, applies the force rather than setting the direction and speed directly, and allows for extra cool effects on the ball (currently, the ball gets a small "initial boost" which looks satisfying with the trail.
Next up
Some mechanics in action. I've already changed some of the stuff from what you see here. Get live updated in the Discord server! https://discord.gg/dzVdYHeFqv
I'm not an artist but I'm pretty glad on how this turned out! Join the Discord for more live updates! https://discord.gg/dzVdYHeFqv
Game page is live! Join the discord too! https://discord.gg/dzVdYHeFqv
I've starting to cook something up that's going to BLOW your mind. Follow development in my Discord https://discord.gg/dzVdYHeFqv
GAME IS RELEASED NOW! GO GRAB SOME FRIENDS AND PLAY!
Grid Siege is LIVE! https://gamejolt.com/games/grid-siege/781489 It's a local 2 player PVP Tower Defense game. Drain the enemy HP while protecting your own using your arsenal! Grab a friends and play! (Use Parsec to play with someone online, it's like Steam Remote Play).
Just showing off some cool stuff for a horror game I'm starting named Till Dawn!
THE GAME IS RELEASED GRAB A FRIEND AND GO GO GO GO GO https://gamejolt.com/games/pongreloaded/726634
Currently only 1 template, but here's the generation working in real-time. I'm planning for a public playtest demo TOMORROW. Join the Discord https://discord.gg/dzVdYHeFqv
Oops, that wasn't supposed to happen Music edit by @c4RrOT
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