Game
Game Crash (Currently not being developed.)
4 years ago

Right now, the online is a pain. I'm using Alpha Net for online play, but it doe not like MV3D. In single player, the game runs well but online I feel like I'm playing a PowerPoint. I'm not releasing any builds until I at least have the online working.




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Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…

* Ready? FIGHT!

Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.

#FaveFNAFMerch Bootleg Music Man Shirt.

I'm also fixing the Thrash Machine's animations by making them single sheets per animation.

New Death-run map 'Prison Ship -13' is being planned out. It's very early and almost undecorated, but I think it's coming out well!

Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)

Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!

My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!