In the 0.0.3 update I added a procedurally generated city, along with Fraggo and the Heavy Spider mech, and a few abilities.
This update will be focused on completing the following items, along with other miscellaneous fixes and additions:
Fix the camera.
(lots of people everywhere)
[COMPLETE]
Rework the Trash Shooter, and give him a dancing Idle Animation
(Petrichor on Youtube)
[COMPLETE]
Add explosion decals after robo deaths to mark where you’ve been
(/u/Rtkillustration on reddit)
[COMPLETE]
Rework spawning to spawn in a radius around the player
[COMPLETE]
Add impact graphics for bullets, also perk that changes impacts to carrots
(/u/ISeeNoGhosts on reddit, and Seignill Limbo on YouTube)
[COMPLETE]
Destructable Buildings, parks
(Mechfried and Forgott3n Boyo on YouTube)
[INCOMPLETE, NOT PRIORITY]
Add Larger buildings and more variation to the Randomly Generated City
[COMPLETE]
Actually Model the buildings
[COMPLETE]
Fraggo Idle animation, scratching at grenade pin with leg
(dylpickel 311 on YouTube)
[WILL NOT DO]
Turns out having something bipedal scratch it’s head is possible, but looks really bad.
Keep it up
(Elliott Doherty on YouTube)
[COMPLETE]
Weak auto aiming for smaller/larger enemies with weapoints
(/u/ISeeNoGhosts on reddit)
[COMPLETE]
Change drone AI so they circle you while shooting
[COMPLETE]
Missile Launcher Offensive Ability
[COMPLETE, AND REALLY COOL.]
Make Enemies despawn when too far away from the player for performance Reasons
[COMPLETE]
Bugfixes:
Dome shield is no longer visible as a tiny ant shield while deactivated
Atlas fires properly, without turning in circles
AI is now unified
Fixed energy regenerating to full, then emptying again because I’m bad at programming
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