Main focus of 0.0.5 is going to be UI, I’m going to make it easily manipulatable for the future, because UE4’s UI Engine is NOT optimized for controllers. I’m not sure how much I’ll get done outside of the UI, but one the UI is complete, that should mean I’m pretty close to the next Devlog.
Redo UI from the ground up
[100% COMPLETE]
YAAAAAAAAAY
Road Obstacles
[COMPLETE]
Destructibles
[COMPLETE]
New Offensive Ability
[COMPLETE]
Sound Effects
[Ongoing]
Bugfixes:
Fixed a weird issue where Atlas wasn’t doing his firing animation.
Fixed Keyboard controls for the Mech not properly stopping the firing.
When you die, you are now taken back to the main menu instead of flying into the sky forever.
Fixed Barrels/Coils not exploding
Fixed spawners randomly placing the player where spawners are not
Fixed standalone game forcing the player to be pink
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