Game
The Showtime Theatre





2 years ago

Rooms created so far. While I wait to get the rest of the animatronics modeled (which may take some time as modeler has taken a break.) I will continue to update you all on the environments!

1 - Arcade

2 - Dining

3 - PlayZone

4 - Breakroom

5 - Storage




0 comments

Loading...

Next up

Hello!

Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.

It's still in-dev but, what do we all think so far?

Been a bit since I shared in-game environments, so here we go.

Note some of these are most likely not final so let me know if anything needs improved, I'm open to suggestions!

Bless you all.

(Images are sorted as they are on the camera system, 1 to 10.)

Hello!

Small update on the leaderboard I'm working on for the endless mode. Not entirely important to development but again it's great for making the game feel less isolated despite being single-player. If you have any ideas/improvements, let me know!

FIND ME .... MICHAEL!!!!

(1/2) A background mascot I wanted to make something similar to Pizzacam from CEC. Called Juke.

Found a lovely Jukebox by Rescue3D on Sketchfab and sculpted a face-mask to give him a goofy smile, I love how it looks! Any thoughts?

Screenshot from Blender.

popgoes evergreen but better

(2/2) Juke is bit off on the cams due to the low res of the cameras for realism.

He looks all warped especially with the grainy effect I added so it's a bit hard to tell what he is atm.

I still think he's a cool addition though, lmk what y'all think.

QoL Post (2/3)

Another small QoL post, this time I'd like to show some Improved Office UI, including:

- Inspect text.

- Camera map location labels.

- Door cool-down meters.

Let me know how you think!

Something happened

when there was one

#FNAF

QoL Post (1/3)

Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.

Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.