Next up
Little side-post, Nuclear Orange now has a page on ModDB! The legend BikerFromMiami is working on a Half-Life mod under this group! Check it out.
https://www.moddb.com/company/nuclear-orange
QoL Post (2/3)
Another small QoL post, this time I'd like to show some Improved Office UI, including:
- Inspect text.
- Camera map location labels.
- Door cool-down meters.
Let me know how you think!
QoL Post (3/3)
Final post of the day, this one for photos of QoL features, like:
- Expanded Settings Menu.
- Extras Menu small info text thingy.
- Updates on Bunker Down.
- Updates on Pizza Patrol. (Excuse the reused cabinet.)
Let me know what you think!
The Poopet
(3/2 - Extra!) Juke's face mask sculpt I made, so proud of this.
Just know, Juke will be a background character that'll only make the occasional sound, but I hope he can still add more life to the secondary stage area.
Again, let me know what y'all think.
Fix Fredbear
(2/2) Juke is bit off on the cams due to the low res of the cameras for realism.
He looks all warped especially with the grainy effect I added so it's a bit hard to tell what he is atm.
I still think he's a cool addition though, lmk what y'all think.
(1/2) A background mascot I wanted to make something similar to Pizzacam from CEC. Called Juke.
Found a lovely Jukebox by Rescue3D on Sketchfab and sculpted a face-mask to give him a goofy smile, I love how it looks! Any thoughts?
Screenshot from Blender.
They need you. 🐥
QoL Post (1/3)
Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.
Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.


















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